New details from the No Rest for the Wicked showcase:
• World is handcrafted, not procedurally generated. • Randomized loot. • WASD / Analog Stick movement, not point and click. • Day and night cycle. • Dynamic weather. • Animation driven combat, inspired by ARPGs, action games, and fighting games. • Gear has 4 different rarities from highly customizable white items to unique gold items. • Weapons can drop with a specific rune, which can then be extracted. • Each weapon type has a different moveset. • Sacrament is the capital city. • You can buy houses and properties in Sacrament. • Collect and harvest resources, which can be used to craft gear or items for your home. • Regions you've visited before can have drastically different enemies. • Endgame crucibles will be in the game at launch. • Combat is similar to Dark Souls. Armor weight affects movement. • Enemies don't respawn when you die, injured enemies will stay injured after you respawn. • Coming to Steam Early Access on April 18th (console versions will launch with version 1.0).
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