A fitting end to the Dark Souls trilogy, that eventually overcomes the feeling of overfamiliarity with some daring new features and classic boss battles.
Even individual areas lack the intricacies seen in the various shortcuts and labyrinthine pathways found in other chapters. There are a few moments of brilliance, that much can’t be denied, but the complex architecture that made my jaw drop in From’s other productions just isn’t there.
FromSoftware has once again created a game that you don't just play through, but experience as an engrossing odyssey… and, as expected from the series, it's not for everyone.
But it also means extra loading screens whenever you want to take care of business (short loading screens, mind) and emphasises the fragmented nature of this world. There are wonderful places to explore in Dark Souls III and they’re all linked in imaginative and spectacular ways but those links are visual rather than physical. They are within the same continuous world and there is a logic to your progression through them, but the entire setting is not one wondrous physical labyrinth.
Like : Zmile, sc-074
[Edited 3 times Kanann - Last Edit 2016-04-04 19:05:59]
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Since 17/4/2008
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