มาดูคะแนนรีวิว Devil's Third จากฝั่งตะวันตกกันบ้าง
ก๊อบปี้มาจากก๊าฟ
Gamesradar: 1.5/5 - Hell to play
Ever the provocateur, Devil’s Third’s creator Tomonobu Itagaki has suggested that you need to play well to enjoy the rest of his game. But right up until the final boss (and his annoying ability to shrug off attacks), it was never deaths that bothered me. It was the lack of connection to the controls, the overripe mechanics and the dull AI. Devil’s Third is not a hateful slog in the way that Yaiba: Ninja Gaiden Z is, but even after – or more likely because of – half a decade and four game engines, it’s shoddy and ill thought out. It captures the strange magnetism that accompanies all still-smouldering disaster sites, but that’s about the best I can say.
Gamespot: 3/10
Despite the occasional laughs and wonderfully weird multiplayer modes, Devil's Third is near-impossible to recommend. The numerous issues with the controls as well as crucial elements of the game's combat systems soon mount up to provide an experience that frustrates far more often than it entertains, resulting in a missed opportunity for what could've been a cult hit.
Kotaku: NO
Still, there’s one thing about Devil’s Third that does fit. Its name derives from ‘the devil’s interval’, a musical term describing an atonal three-note sequence designed to provoke a sense of unease in the listener – in other words, a series of familiar elements combining to make something unnatural. Itagaki and Valhalla might not have got much else right, but they could hardly have come up with a more perfect title.
Eurogamer:
Despite a decent stab at multiplayer, however, Devil's Third isn't even average. The game represents at least six years of development, but over that time the concept has been mangled. It is no accident that Tecmo's Team Ninja hasn't managed a good game since the 2008 departure of Itagaki and others. But Devil's Third makes you wonder where the talent went.
God is a Geek: 3/10
The sad fact is that Devil’s Third is not good enough in 2015, regardless of which console it’s released for. The Wii U may not have the horsepower to match PS4 and Xbox One, but this is the console that gave us ZombiU and Bayonetta 2. It can handle a lot more than Devil’s Third is dishing out, and Valhalla’s game simply under-performs in every area that counts.
Gamereactor: 5/10
Perhaps it's also due to the fact that, well, the story has no rhyme or reason and its main character seems to be pretty aware of it when he confronts, shirtless and without letting go of his cigar, an entire army by himself. But the thing is that Devil's Third has a certain charm if you decide to cut it some slack (a lot of slack, to be honest), that is, if you accept its mistakes and you don't take it too seriously.
MyNintendoNews: 7/10
In its own right, Devil’s Third has an astute multiplayer experience and features wonderfully wacky drill matches, which are a pleasure to play. Though its single-player campaign doesn’t quite hit the mark, and clever moments are often fleeting, it’s still a worthy game for any Wii U owner. Perhaps it’s the Devil’s multiplayer charm that keeps me playing – it’s certainly not story mod
EDGE: 3/10
Metro.co.uk 2/10
Devil's Third is one of the most fascinatingly awful games I've ever played. No idea why Nintendo are publishing it
Digital Spy 1/5
It is quite clear that Devil's Third was never intended for the Wii U. It feels completely out of place. It's fitting that the only Wii U-specific feature Devil's Third uses is the GamePad's poor battery life, because it gives you an excuse to turn it off.
ส่วนฟามิตซือ......
Famitsu 33/40
เกมพี่เทพนะ ลองเกมพี่ซักหน่อย มันคือเกมที่จะปฏิวัติวงการเกมเชียวนะ
[Link]
Gamesradar: 1.5/5 - Hell to play
Ever the provocateur, Devil’s Third’s creator Tomonobu Itagaki has suggested that you need to play well to enjoy the rest of his game. But right up until the final boss (and his annoying ability to shrug off attacks), it was never deaths that bothered me. It was the lack of connection to the controls, the overripe mechanics and the dull AI. Devil’s Third is not a hateful slog in the way that Yaiba: Ninja Gaiden Z is, but even after – or more likely because of – half a decade and four game engines, it’s shoddy and ill thought out. It captures the strange magnetism that accompanies all still-smouldering disaster sites, but that’s about the best I can say.
Gamespot: 3/10
Despite the occasional laughs and wonderfully weird multiplayer modes, Devil's Third is near-impossible to recommend. The numerous issues with the controls as well as crucial elements of the game's combat systems soon mount up to provide an experience that frustrates far more often than it entertains, resulting in a missed opportunity for what could've been a cult hit.
Kotaku: NO
Still, there’s one thing about Devil’s Third that does fit. Its name derives from ‘the devil’s interval’, a musical term describing an atonal three-note sequence designed to provoke a sense of unease in the listener – in other words, a series of familiar elements combining to make something unnatural. Itagaki and Valhalla might not have got much else right, but they could hardly have come up with a more perfect title.
Eurogamer:
Despite a decent stab at multiplayer, however, Devil's Third isn't even average. The game represents at least six years of development, but over that time the concept has been mangled. It is no accident that Tecmo's Team Ninja hasn't managed a good game since the 2008 departure of Itagaki and others. But Devil's Third makes you wonder where the talent went.
God is a Geek: 3/10
The sad fact is that Devil’s Third is not good enough in 2015, regardless of which console it’s released for. The Wii U may not have the horsepower to match PS4 and Xbox One, but this is the console that gave us ZombiU and Bayonetta 2. It can handle a lot more than Devil’s Third is dishing out, and Valhalla’s game simply under-performs in every area that counts.
Gamereactor: 5/10
Perhaps it's also due to the fact that, well, the story has no rhyme or reason and its main character seems to be pretty aware of it when he confronts, shirtless and without letting go of his cigar, an entire army by himself. But the thing is that Devil's Third has a certain charm if you decide to cut it some slack (a lot of slack, to be honest), that is, if you accept its mistakes and you don't take it too seriously.
MyNintendoNews: 7/10
In its own right, Devil’s Third has an astute multiplayer experience and features wonderfully wacky drill matches, which are a pleasure to play. Though its single-player campaign doesn’t quite hit the mark, and clever moments are often fleeting, it’s still a worthy game for any Wii U owner. Perhaps it’s the Devil’s multiplayer charm that keeps me playing – it’s certainly not story mod
EDGE: 3/10
Metro.co.uk 2/10
Devil's Third is one of the most fascinatingly awful games I've ever played. No idea why Nintendo are publishing it
Digital Spy 1/5
It is quite clear that Devil's Third was never intended for the Wii U. It feels completely out of place. It's fitting that the only Wii U-specific feature Devil's Third uses is the GamePad's poor battery life, because it gives you an excuse to turn it off.
ส่วนฟามิตซือ......
Famitsu 33/40
เกมพี่เทพนะ ลองเกมพี่ซักหน่อย มันคือเกมที่จะปฏิวัติวงการเกมเชียวนะ
[Link]
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