Both PC and PS4 versions will run at 1920x1080 resolution with PC supporting resolutions up to 4K.
Draw distance is 2x times what it is on PS3, with the PC version having a "far" option.
Shadows, anti-aliasing and textures also got upgraded. PC version will allow you to switch between low, medium and high for all the preceding options.
All versions of Tales of Zestiria will run at a constant 30 frames per second.
Bandai Namco Entertainment explained that changing the frame rate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning, hence the decision to keep it at 30 fps.
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