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[Official Thread]HellDivers 2 ...ปลวกไม่ยิง ยิงแม่มแต่ตรู!!

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# Thu 13 Jun 2024 : 4:26PM

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Since 2022-11-14 08:06:22
(195 post)
PATCH 1.000.400

Overview

For this patch, some of the major areas of interest are

Visible Supply Lines & Attack Origins in the Galactic War.

Stratagem, weapon, planet, and enemy balancing updates.

Various crash fixes, stability improvements, and other updates.

Invite-only lobby creation.

The right most option in the Lobby settings. Currently only localized in English. Additional languages coming in the next patc

Balancing

Goal with stratagem balance changes this patch: With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level. We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.

A/MLS-4X Rocket Sentry

Decreased spread

Prioritize larger targets

Increased target distance from 75 to 100m

Decreased Rockets per salvo 2 to 1 (to get a better ammo economy)

Increased explosion radius from 1m to 4m

Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.)

Increased projectile damage from 200 to 300

A/MG-43 Machine gun sentry

Reduced cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

Increased durability* from 0% to 80%

E/MG-101 HMG Emplacement

Increased rotation speed by 100%

MD-6 Anti-Personnel Minefield

Increased explosion damage from 250 to 350

MD-I4 Incendiary Mines

Increased explosion damage from 150 to 210

Orbital Gatling

Increased fire rate by 25%

Increased rounds per salvo from 30 to 60

Increased armor penetration (Can damage heavy armored enemies)

Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

Decreased cooldown from 100 sec to 90 sec

Decreased Spawn/Call-in time from 4 sec to 2 sec

Orbital Airburst Strike

Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods

While these changes may look like a straight up nerf, that is not the intention. Please see the blogpost for more information.

Improved targeting

Increased projectile armor penetration (now does 100% damage to heavily armored enemies instead of 50%)

Decreased projectile damage 600 to 250 (to compensate for the improved targeting and the extra damage from the increased armor penetration.)

Decreased explosion armor penetration (explosion can no longer damage heavily armored enemies)

Eagle Strafing Run

Increased uses from 3 to 4

Increased armor penetration, can now damage heavily armored enemies.

GL-21 Grenade Launcher

Increased explosion damage by from 350 to 400

MG-206 Heavy Machine Gun

Increased projectile damage from 100 to 150

Increased projectile damage against durable* body parts from 23% to 33%

Decreased fire rate from 450/750/900 to 450/600/750

Decreased reload time from 7 to 5.5 sec

Increased stagger strength

MG-43 Machine Gun

Decreased reload time from 4 to 3.5 seconds

Increased max amount of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

Increased projectile damage from 80 to 90

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard dog”

Increased projectile damage against durable* body parts from 7.5% to 25%

AR-23C Liberator Concussive

Increased projectile damage against durable* body parts from 10% to 23%

Increased projectile damage against durable* body parts from 23% to 35%

BR-14 Adjudicator

Increased magazine capacity from 25 to 30

Increased projectile damage against durable* body parts from 10% to 20%

AR-61 Tenderizer

Increased projectile damage from 60 to 95

Increased projectile damage against durable* body parts from 10% to 17%

Decreased ammo capacity from 35 to 30

Decreased number of magazines from 10 to 8

Increased stagger strength

PLAS-101 Purifier

Increased projectile armor penetration to be the same as the explosion

Decreased explosion damage falloff

CB-9 Explosive Crossbow

Increased explosion armor penetration to be the same as the projectile

Increased demolition strength (Can destroy Bug holes and Bot Fabricator buildings)

Added medium penetration tag

R-36 Eruptor

Increased total damage from 420 to 570 damage per shot

R-63 Diligence

Increased projectile damage against durable* body parts from 10% to 25%

Some enemies have durable body parts that receive only a portion of base damage from projectiles

Other

Updated Recoil stance modifiers: We made changes to the recoil stance modifiers to make them more consistent and also reward being prone more. Almost all of them will improve the recoil and only a two have been made worse (and only by 10%).

See the blogpost for a more detailed description

Gameplay
Removed operation modifier AA-Defenses: Reducing the stratagem slots by 1

Disabled the Retrieve Essential Personnel defend event mission for the time being

Super Samples

The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit.

Enemies in melee range of the gates in the Evacuate High-Value Assets mission will now attack it more consistently.

Added the ability to chat from in-game menus and mission loading screen.

Updated some first person crosshairs to improve readability.

Invite-Only lobbies are now supported

New armor passive Peak Physique (+50% melee damage, +30% weapon ergonomics)

Spike Plant

Fire Tornados

Tremors

Visibility

Unexploded Hellbomb

Vegetation

Ion Storms

Gameplay General Social Armors Planets & Hazards

The Bile Titan’s puke can now only damage the helldiver 4 times per second and the helldiver cannot take damage multiple times from the same projectile. The damage is still very deadly so running through their puke is not recommended. Their puke now also has a bigger spread.

The Charger Behemoth is now joining the battle on higher difficulties, it can now also take more damage than before. This enables us to spawn fewer chargers but still retain the difficulty.

Enemies Terminids Automatons

Supply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game. You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.Galactic War Introducing Supply Lines & Origin of Attacks:

🔧Fixes
The warbond menu now displays correct emote & victory poses in the thumbnail.

War Medals cap is now displayed in the UI.

Fixed a bug where the Helldivers armor could appear invisible for other players.

Refined player reporting UI.

Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.

Fix for Factory Strider sometimes spawned an extra model after being destroyed.

Reduced situations where helldivers could spontaneously die while walking into seemingly walkable valleys on some planets.

Fixed rare issue on arctic planets where players could spontaneously die close to large bodies of water.

Fixed Pelican-1 sometimes leaving immediately after any player gets onboard.

Fixed bug where helldiver could get stuck in grenade idle state after throwing grenades

Fixed Superior Packing Methodology not working for other peers.

Recent Players list will now include hot-joining players.

Relaxed disconnection policy for PC users.

Fixed an issue where previous sessions' player names might not be saved correctly when restarting.

Defend event attack origin now visualized when hovering the planet with the defend event or the attack origin planet.

Implemented outlines for previously poorly readable texts.

General crash fixes.

Fix for a crash that could occur when applying wounds to multiple enemies.

PlayStation Only: Fixed an issue that would sometimes cause a crash when switching between Quality and Performance mode.

Fix for a crash when a player leaves after all their railguns have exploded.

Fix for crash that could occur when rejoining a previous session

Fix for crash that occurred when trying to throw a snowball in ADS mode

Fix for potential crash when loadout is aborted during hotjoin.

Fix for rare crash linked to leaving a session while aiming a weapon.

Crash Fixes

🧠Known Issues🧠
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Sending friend requests via friend code in game currently does not work.

Players may be unable to be joined or invited to the game.

Players added to the 'Recent Players' list will appear in the middle of the list.

Players may experience delays in Medals and Super Credits payouts.

Spear targeting is unable to target Automaton Spawners

Enemies that bleed out do not progress Personal Orders and Eradicate missions.

Arc weapons sometimes behave inconsistently and sometimes misfire.

Most weapons shoot below the crosshair when aiming down the sights.

Plasma Punisher is unable to shoot out of the shield generators.

Stratagem beam might attach itself to an enemy but it will deploy to its original location.

Helldiver may be unable to stand up from crouching when surrounded by enemies.

"Hand Carts" ship module does not reduce Shield Generator Pack's cooldown.

Bile Titan sometimes does not take damage to the head.

Charger’s butt does not take damage from explosions.

Players may become stuck in the Loadout when joining a game in progress.

Reinforcement may not be available for players who join a game in progress.

Planet liberation reaches 100% at the end of every Defend mission.

"Raise Flag of Super Earth" objective does not show a progress bar.

Mission count in the Career tab is being reset to zero after every game restart.

Some weapons’ descriptions are out-of-date and don’t reflect their current design.

BR-14 Adjudicator has incorrect recoil values
[Edited 2 times !@ - Last Edit 2024-06-13 16:36:18]

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